In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.
Colony is designed by Ted Alspach (America, Castles of Mad King Ludwig, One Night Ultimate Werewolf, Suburbia) Toryo Hojo (Three Kingdoms Tactical Warfare), and Yoshihisa Nakatsu (Acapulco).
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