"The Lannisters aren't the only ones who pay their debts."
With its two new Houses and twenty-five game-changing allies, The Wars to Come brings more players, more intrigues, and more betrayals to your battles for the Seven Kingdoms.
Based on HBO's award-winning Game of Thrones television series, The Iron Throne challenges you to outwit and outmaneuver your rivals. You send your leaders to meet each other on the field of battle, you make alliances with other Houses, and you break those alliances. In the end, there's only one thing that matters—your place atop the Iron Throne.
Now, with the addition of House Greyjoy and House Martell, The Wars to Come allows you to enjoy these contests with as many as seven players. But it's not just the size of the game that changes; you'll find that these Houses also permit more scheming, more uses for your hostages, more aggression, more trickery, and more of all the carefully constructed chaos that makes both the game and the HBO series so fantastically absorbing.
What do the Greyjoys and Martells have to offer? What do the new allies and their talents bring to your battles and backroom dealings? You can learn more about these new Houses and their allies—as well as all the other allies—from our series of previews.
Our first preview, "Pay the Iron Price," explored the uniquely aggressive strategies and tactics of House Greyjoy. Even while the game encourages the formation of alliances, House Greyjoy approaches its contests with a fiercely independent mindset. With leaders like Balon Greyjoy , Theon Greyjoy , and Euron Greyjoy , the House aims to win early challenges and build a wave of momentum that it can ride all the way to King's Landing.
We looked more closely at House Martell in "Vengeance," our second preview. We saw how the abilities of leaders likeOberyn Martell , Ellaria Sand , and Tyene Sand represent a thirst for vengeance, and we saw how the vengeful nature of their abilities might discourage their opponents from challenging them with early attacks. Accordingly, they may find the time they need to mature their schemes, combining their leader abilities with the devious tricks made possible by House cards that strike like poison against any opponent who has left an opening exposed.
Finally, in "Deadly Twists," we looked at the different ways that the expansion's new allies can lend unexpected strength to your designs—or disrupt those of your rivals. What's more, these allies feature some of the most notable characters in the HBO series, including Petyr Baelish , Varys , Ygritte , Gregor Clegane , Missandei , Ramsey Bolton , and Jon Snow . Combined with all the trickery it enables, the extra bit of personality that the expansion's ally deck adds to your games makes it a far richer and more immersive Game of Thrones experience.
"Chaos isn't a pit. Chaos is a ladder."
– Peter Baelish
King Robert Baratheon is dead. The Great Houses contest his succession. And the Seven Kingdoms have gone to war.
Experience all the combat, politics, and maneuvering this war has to offer. Try your hand in command of all seven of the Great Houses. Recruit all the most capable allies south of The Wall. Sow chaos among your rivals.
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